









This art test was part of the summative exam of my studies. In this test, I had eight hours to implement the given concept art using the techniques learned from the previous modules.
The aim was to create an industry related game asset according to the reference, a monster clock. The workflow had to be pipeline based. This included modelling, unwrapping, baking, PBR texturing and implementing the asset into an external rendering software of your own choice, I chose Marmoset. The goal was to show how the task can be done as clean as possible and in a certain amount of time.